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3 Pokémon Games That Didn't Get the Adoration They Warranted

Following a vision of world peace courtesy of Pokémon Go, it's beyond doubt that the creature-catching franchise stands as one of the most popular video games in existence. Pikachu is every bit as identifiable as Disney's mascot, if not more so. The ongoing frenzy around card prices ensures almost daily Pokémon headlines. You'd be hard-pressed to find a Pokémon game that failed to move at least a couple million units. Even, unofficial Pokémon games achieve popularity annually.

However despite that pervasiveness and popularity, some Pokémon games that are totally overlooked. These represent titles that failed to receive their fair shake, or were buried by the hype of the core series. These are Pokémon games stuck on ill-fated platforms or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that might have blossomed if they ever got follow-ups or modern remakes. Considering these factors, we won't be offering just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, these might be these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?

Pokémon Ranch: The Chill Precursor

Too many Pokémon games focus on the combat aspect of the series, and not nearly enough of them highlight the everyday realities that would come with owning a pet. Admittedly, modern titles include minor mechanics like these in modern games—players may pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a storage system to hold monsters from various titles. Critical reception from its launch said Ranch was a poor if not outright hideous game. It's not my goal to argue against these claims, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

As the name suggests, the game is set on a farm where your Mii avatars—imagine this—simply hang out with your pals. The activities with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life sim.

Ranch was released long before Stardew Valley kicked off the enduring trend of comfort gaming. It was before the rise of idle games, and the video playthrough normalization of viewing games you aren't actively controlling. Many never realized that Ranch's proposal to watch your critters as much as you play with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, a Twitch stream focused on broadcasting the game continuously. The individual who operates the channel maintains that, after almost twenty years of experiencing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Tactical Board Game Gone

Are you aware that Pokemon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.

All of these poor design choices obfuscated a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "I can’t express how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, design, and features in general," a user declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's predatory business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique game board made for a great tactical experience for the few folks who played Duel, but that board is also a daunting eyesore.

Pokémon: Magikarp Jump: The Absurd Experiment

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with raising the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.


Given numerous mainline entries and derivative titles, chances are that I didn't mention that one Pokémon game you absolutely adore but contend that too few people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball fondly despite argu

JM
By

Jacqueline Matthews

A seasoned digital strategist with over a decade of experience in tech innovation and web solutions, passionate about sharing knowledge.

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